Pages

Strange Creations

Here is a SAMPLER LIST of some of the “things” I’ve had a hand in. May they only fight for Good! 

SCREENPLAYS

  • THE RIG (feature, 120 pgs)
    • The world’s oil supply is threatened when radicals take over the last and largest seafloor oil drilling rig.
  • POSSIBILITIES (short, 12 pgs)
    • Four different people imagine how a harmonica, a single leather boot, and a blood-stained jacket came to be in a restaurant bathroom.

VIDEOGAMES

  • Age of Empires: The Age of Kings DS (Majesco / Ensemble)
    • I was the Lead Designer on the project and did the majority of the writing.  It was a great experience, and the game turned out pretty well.  If you want 50+ hours of strategy fun on your handheld, get it.  You can find it in the bargain bin these days (it released in Feb 06).
  • Sonic Rivals PSP (SEGA)
    • Lead Designer again.  Working on one of the first Sonic Games made by an external developer was alternately inspiring, challenging, depressing, and relieving (in that order).
  • Top Secret Project (DS)
    • I’m currently leading the design on a way-cool action DS game being developed by Big Sandwich Games. More details soon!
  • Monster Lab (Wii and DS)
    • Before I left Backbone Entertainment to form Sigman Creative Services, I was working on this double-platform game about mad scientists making…well…what do you think?

BOARD AND CARD GAMES

  • Night of the Ill-Tempered Squirrel
    • A non-collectible card game where players compete to make the worst movies that they can. 
    • Published by Alien Menace Games in 2003, and by Mythrole Games in 1999
  • Hexenhammer (tr. “Hammer of the Witches”)
    • A modified version of Witch Hunt that was published by Sphinx Spieleverlag (Germany). Co-designed by Henning Poehl.
    • In this version, villagers are burned instead of hanged, and some other adaptations are made to make the game’s satire fit German folklore a bit better.
  • Witch Hunt
    • A non-collectible card game where players try to incriminate everyone else’s villagers while keeping their own safe from the gallows. 
    • Published by Alien Menace Games in 2003, and by Mythrole Games in 1999
  • Shrimpin’
    • A non-collectible card game about…uhh…title says it all! 
    • Published by Alien Menace Games in 2003, and by Mythrole Games in 1999
  • Mythrole: Merchants
    • A strategy boardgame about cutthroat trading
    • Published by Mythrole Games in 2000
  • and many more prototypes and projects in the works!

RPGs and SUPPLEMENTS

  • Worlds of the Dead Sourcebook, All Flesh Must Be Eaten Survival Horror RPG (Eden Studios)
    • I wrote the “Beyond the Wall” setting.  Take one part zombies, one part Roman invasion of England, one part unruly Picts, and one part Hadrian’s wall.  Brainsss Romanus!
  • Battle Cattle: Quest for the Holy Pail (Wingnut Games)
    • I was a contributing writer to this silly project, and wrote all the D&D class conversion backgrounds, which basically consisted of coming up with non-stop cow puns.  Thanks to Aldo Ghiozzi at Wingnut for giving me some work way back then when I was trying to escape being an engineer.  Now I read the stuff and cringe.

SHORT STORIES

  • “Martin’s Inferno”, part of the Origins Award-nominated zombie fiction anthology The Book of More Flesh
    • This trilogy of zombie fiction anthologies has some amazing stories in it, and I’m happy to have contributed to one of the volumes.
    • Martin’s Inferno mixed zombies and pirates together back before it was trendy. (Really!)
  • Mocha Futures”, published in Cyber Age Adventures
    • Actually the second story in a series of sorts, but it reads as a stand-alone as well.
    • Mocha Futures is a superhero story, but one that addresses some of the true costs of having a superpower

NON-FICTION